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bio
Have been publishing for FOSS since 2006. My primary languages are Perl, (X)HTML and CSS with a sprinkling of PHP, bash, Javascript, C++, LaTeX, and Java.
Projects
Warzone 2100 is an open source real-time strategy and real-time tactics hybrid computer game, originally developed by Pumpkin Studios and published by Eidos Interactive. It was originally released in 1999 for Microsoft Windows and PlayStation, and is now also available for Mac OS X, Linux, FreeBSD, AmigaOS 4, and other operating systems.
Primary developer behind the Warzone Build Order Project.
A build order (or "build" for short) is an early game strategy that is designed to optimize economy and timing. A build indicates an order in which buildings and units should be produced to maximize efficiency, and to follow a progression of a desired unit combination or to be prepared for a specific offensive or defensive timing.
Began as the primary developer behind the concept since it was felt that it was an area of vast untapped potential in the WZ2100 gaming world.