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Q: I'd like to participate. How do I begin?
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0
Visit http://gemrb.sf.net for some basic information and/or join #gemrb on Freenode for clarifications and discussion.
— Jaka Kranjc (lynxlynxlynx) · 7 years ago
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Q: Other than writing code, how can I contribute?
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1Playtest
Install the original games and run them with gemrb. Report any issues found, bugs and inconsistencies alike.
— Jaka Kranjc (lynxlynxlynx) · 7 years ago -
1Try to compile gemrb on exotic platforms
Gemrb strives to be crossplatform, but we have limited hardware resources and so we can't achieve that ourselves.
— Jaka Kranjc (lynxlynxlynx) · 7 years ago -
0Reverse engineer the original engines
Playtest the orginal games and find out exactly how specific effects, actions and triggers work. Sometimes it can be as easy as playing with a few items ingame!
This knowledge is gathered here: http://iesdp.gibberlings3.net
— Jaka Kranjc (lynxlynxlynx) · 7 years ago -
0Write documentation
The wiki could use more content, especially the parts pertaining to new unexperienced users.
— Jaka Kranjc (lynxlynxlynx) · 7 years ago -
0Create a Free demo
Create a free dataset to show gemrb off. Eventually it could turn into a new game!
http://gemrb.sourceforge.net/wiki/doku.php?id=newgame
— Jaka Kranjc (lynxlynxlynx) · 7 years ago -
0Create screenshots or fanart
Add cool screenshots or fanart to the gallery, we are lacking in this department!
— Jaka Kranjc (lynxlynxlynx) · 7 years ago -
0Create and maintain packages
If a gemrb package doesn't exist for your distribution of choice, create it. If it is old or buggy, update it.
— Jaka Kranjc (lynxlynxlynx) · 7 years ago -
0Create a Dokuwiki theme for our website
Currently we use an ugly and boring theme, which needs at minimum some recoloring.
— Jaka Kranjc (lynxlynxlynx) · 7 years ago
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Q: What's a good bug for a newcomer to tackle?
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0Depends on her language preference and skill
There are both python and C++ buglets to tackle. It would be best to visit us on irc and ask about them. Some are mentioned on the main todo, marked with a FIXME icon: http://www.gemrb.org/wiki/doku.php?id=todo
— Jaka Kranjc (lynxlynxlynx) · 4 years ago
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Q: What is a bug or issue with GemRB that you've been putting off, neglecting, or just plain avoiding?
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0Planescape: Torment
The original engine variants for PS:T and IWD2 were heavily modified, so there are plenty of missing features. In the last two years, IWD2 support has matured a lot, so mostly Planescape deviations remain.
— Jaka Kranjc (lynxlynxlynx) · 4 years ago
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About GemRB
GemRB (Game engine made with preRendered Background) is a portable open-source implementation of Bioware's Infinity Engine which was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset. It should run on GNU/Linux, Microsoft Windows, OS X and possibly other UNIX derivatives. It is licensed under the GPL.
from the profile of Jaka Kranjc (lynxlynxlynx)
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