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Q: I'd like to participate. How do I begin?
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Think about an area where you think you can contribute. Then post a message on the forums to let us know what you will be working on.
Review the list on this site for ideas.
— Andrew Fenn (andrew) · 7 years ago -
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— Infrahate · 7 years ago
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Q: Other than writing code, how can I contribute?
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03D Modelling
We need a lot of 3D models for the game. Things such as buildings, aircraft, missiles, etc.
Most importantly we need to recreate the levels and replace the original artwork that we're not technically suppose to be using.
— Andrew Fenn (andrew) · 7 years ago -
0Textures and skinning
We desperately need people to "skin" the 3d models we already have. What this requires is someone to texture all the building models we have. This isn't as difficult as it sounds but it's a very boring job which is why there hasn't been much interest in doing it.
See texture painting in blender for more details: http://www.google.com/search?q=blender+texture+painting
— Andrew Fenn (andrew) · 7 years ago -
0"I have no skills"
If you can't do art or programming then you could help by posting on the forum. No one likes hanging around a dead forum.
You could also look for areas which you think makes it difficult for people to contribute.
— Andrew Fenn (andrew) · 7 years ago
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Q: What's a good bug for a newcomer to tackle?
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0Bugs tagged bitesized
Any bugs tagged as bitesized in our bug tracker.
https://bugs.launchpad.net/hardwar/+bugs?field.tag=bitesized
— Andrew Fenn (andrew) · 7 years ago
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Q: What is a bug or issue with Hardwar that you've been putting off, neglecting, or just plain avoiding?
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0Windows Port
All the libraries we use are cross platform which means they will build on windows, osx and linux. My main development machine is Ubuntu however so I have been putting off getting the game to build on windows.
This is extremely important because lots of people use windows and want to try out the game. There are however a few build issues which has prevented us from producing an exe.
See this post to get you started.
http://forum.hardwar.org/viewtopic.php?f=5&t=3and here is our post about the progress we've made trying to port it.
http://forum.hardwar.org/viewtopic.php?f=5&t=14
— Andrew Fenn (andrew) · 7 years ago -
0Setup Unit Testing and use it
Something that needs doing is setting up unit testing using ctest.
http://www.vtk.org/Wiki/CMake_Testing_With_CTest
There needs to be an easy way to add unit tests to both the client and server code.
— Andrew Fenn (andrew) · 7 years ago
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About Hardwar
The goal of this project is to produce an open source remake of the classic game Hardwar that will be operating system independent. The aim is to stay as close to the original with only a few minor changes while trying to keep the Hardwar world as dynamic and re-playable as possible.
from the profile of Andrew Fenn (andrew)
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