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Q: I'd like to participate. How do I begin?
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You may want to check out this wiki page: http://www.mv3d.com/trac/wiki/Contributing . It goes over how to contribute and gives some examples of where to start. You can also usually find someone on IRC in #MV3D on irc.freenode.net 6667.
— SirGolan · 7 years ago
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Q: Other than writing code, how can I contribute?
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0Writing Documentation
We are always in need of more documentation in the form of Python docstrings or wiki pages in Trac at http://www.mv3d.com/trac/ .
— SirGolan · 7 years ago -
0Linux Packaging
We currently don't have anyone putting together rpms or debs for Linux platforms. The main hurdle here is getting Python-Ogre to compile.
— SirGolan · 7 years ago -
0Testing on Windows, Linux, or Mac
MV3D's client is currently only tested on Windows, and the server is tested on Windows and Linux. We can always use more testing on all platforms. For Windows, a client binary is available here: http://www.mv3d.com/trac/downloads
— SirGolan · 7 years ago
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Q: What's a good bug for a newcomer to tackle?
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0Easy Tickets
We tag simple bugs as "easy" in Trac. You can find the list of open easy tickets on the contributing page: http://www.mv3d.com/trac/wiki/Contributing
— SirGolan · 7 years ago
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Q: What is a bug or issue with MV3D that you've been putting off, neglecting, or just plain avoiding?
About MV3D
MV3D is an open source virtual world simulation framework written in Python. It was designed with scalability in mind and aims to be able to distribute a world across as many servers as needed while dynamically balancing the load. The simulation framework is not specifically slanted towards any one genre of online game, and can just as easily be used for a space game as a fantasy setting. Objects on a MV3D server are simulated using the ODE physics engine for realistic physics reactions. A single server can host thousands of of simulated objects. MV3D uses Python-Ogre on the client for 3D visuals.
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