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elua

  • Q: I'd like to participate. How do I begin?

    • [X]
      • Tip:

        Talk about diverse kinds of contributions. Include URLs if relevant (we'll automatically linkify them).

      • Examples:

        Here's how to download and patch our codes…

        Read about our death-defying mailing list and momentous IRC channel at http://lobstermag.net.

  • Q: Other than writing code, how can I contribute?

    • [X]
      • Tip:

        Discuss documentation, testing, webmastering, and/or publicity.

        Include URLs if relevant (we'll automatically linkify them).

      • Example:

        We need people to download version 0.4.5 and make sure the frobulator still frobulates correctly.

  • Q: What's a good bug for a newcomer to tackle?

    • [X]
      • Tip:

        Many projects have good small tasks that can teach newcomers how the project works. Now's your chance to share one of them!

        Include URLs if relevant (we'll automatically linkify them).

      • Example:

        Someone could improve the photo upload dialog box so that it lets you resize the photo before sending it to the web.

  • Q: What is a bug or issue with elua that you've been putting off, neglecting, or just plain avoiding?

    • [X]
      • Examples:

        I don't know how to get started with internationalizing my app.

        Bug 392 about printing was filed five years ago, and I don't even know if printing still works.

        I want help from a C coder writing a Maildir patch for Alpine.

      • Note:

        If this issue was formally filed on the web, be sure to include the URL.

What else do you want to talk about?
(logo)

eLua stands for Embedded Lua and the project aims to introduce the programming language Lua to the embedded software development world. Lua is the perfect example of a minimal, yet fully functional language. Although generally advertised as a "scripting language" (and used accordingly especially in the game industry), it is also fully capable of running stand-alone programs. Its limited resource requirements make it suitable to a lot of microcontroller families.
The aim of the project is to have a fully functional Lua development environment on the microcontroller itself, without the need to install a specific toolchain on the PC side.

from the profile of jbsnyder

The code is mostly written in C.

People who want to help (none listed yet)

Registered contributors (1)

Volunteer opportunities, etc.

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There are 169 people who can mentor in C, elua's primary language.

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